20 Apr 2010 @ 9:08 PM 

After messing around with MySQLdb for Python for a night and a half, trying to figure out what I was doing wrong since I couldn’t connect to the remote server, I started wondering why “‘localhost” worked while running the script on the remote server and “<server-ip>” didn’t. Well, hardly for me to know, but it seems the default configuration of MySQL on some systems restrict connections to local ones.

Imagine that.

With that fixed I’ve come upon a couple of IDE’s I’ll put to the test. A current conundrum is laziness. I’m not in the mood to sit down with squared paper and calculate the intricate details of a perfected GUI design. I like the notion of wxPython’s FlexGridSizer which I’ll mess around with. I haven’t found a proper GUI designer I could easily get into (wxGlade seems like a hassle to work with, the Python-specific IDE’s each use some annoyingly specific bindings and IronPython can’t directly imported C extension modules), so I’ll go with that for the time being. Well, either that or implement it entirely through the functioning console. This hurts my head as well, though. I’ve never made a full-blown text app, and I’m not liable to complete the CLI any time soon.

Work is progressing smoothly, money is being saved as I garner more achievements in old games (working up a few New Game plus saves in Mass Effect, finishing off the last in Mirror’s Edge, Arkham Asylum and Fallout 3), and everything is just… so smooth.

Except for an annoying case of sinusitis. Then again, of all the bitter things that could hit me, I’ll take this as a blessing :-P

Take care.

~T

Posted By: T-Chip
Last Edit: 20 Apr 2010 @ 09:08 PM

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Canny

 
 17 Mar 2010 @ 11:38 AM 

I’ve been hung up on work the past few days – or rather, I’ve been out of town and my netbook’s busted so the only Linux box I’ve had on hand was my iPhone (and I hate typing code on the small keyboard).

I’ve been thinking about how to implement an extensible model for calling applications. The design is painfully simple for Python (the called file in the virtual file system contains a function reference that gets called – done, and the proggy will have some form of access to the underlying virtual system), but I’d like to make a few considerations as to how to implement this further on a more flashier platform – say for example SDL (C/C++) or GameStudio (C#/VB.NET). The references to functions aren’t as straight forward, and to some degree the called functions must have something they can refer to or make callbacks at to make sure they have an outlet for output.

Anyway, just a few random thoughts while gaming E.V.O. on a SNES emulator for the PSP, reading Bearing an Hourglass.

Posted By: T-Chip
Last Edit: 17 Mar 2010 @ 11:38 AM

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