14 May 2010 @ 11:41 PM 

With a beta key in hand, I’ve gone to work dissecting and screwing around with the Galaxy Editor for Starcraft II (guess my shrinks right, I’m good to start, bad to finish).

The tool is extremely powerful, but is difficult to approach for programmers, I think. The scripting language itself is poorly documented as it is, and the only other way to create game logic is via triggers.

In Blizzard’s defence, that graphical approach is immensely powerful. Intelligently, you are only allowed to work with combinations in function calls and variables et al that actually makes sense (you cannot call the substring function when applying values to an integer, for example), essentially saving you typical type-restricting caveats normally encountered.

I’m trying to get a few more people I know in on the idea of an SC2 map or three – someone to keep me to it while I fiddle away.

On that note, anyone have a relatively straight-forward way to attach models or actors to other models or actors? … is that even the terms I’m supposed to be using?

Posted By: T-Chip
Last Edit: 14 May 2010 @ 11:41 PM

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 13 May 2010 @ 11:05 PM 

In a way. Yes.

Posted By: T-Chip
Last Edit: 13 May 2010 @ 11:05 PM

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 09 May 2010 @ 11:05 PM 

Why the HELL does a simple database connection have to encompass anywhere between 3 and 7 different object instances simply to be READY to work?

Posted By: T-Chip
Last Edit: 09 May 2010 @ 11:05 PM

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 06 May 2010 @ 2:19 PM 

We have to make CodeSpeak a new de facto version of 133T5P34K, I am not kidding.

More to come.

Posted By: T-Chip
Last Edit: 06 May 2010 @ 02:19 PM

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